Gaëtan 'GoSsS' Montaudouin
French // March 06th 1987


June 2013 to Present day - Blizzard Entertainment - Irvine, CA
Senior Environment artist on Starcraft 2 and Heroes of the Storm
I'm modeling assets for ingame cutscenes as well as lighting and creating FXs.

July 2012 to June 2013 - Blizzard Entertainment - Irvine, CA
Environment artist on a next-gen MMO (Titan)
I modeled assets and buildings for the game.

March 2011 to June 2012 - Splash Damage - Bromley, UK
Environment artist on Dirty Bomb and Brink.
My role here was to create assets and environment for both of the games.

Apr. 2009 to Aug. 2010 - Ubisoft - Montreuil, France
3D Environment artist on Ghost Recon Future Soldier.
My role here was to create assets and environment for some missions.

Sept. 2006 to Jan. 2009 - F4 Group - Paris, France
3D Environment artist on Empire Of Sports.
I modeled and textured props and structures in a semi-realistic style.

March 2006 to Aug. 2006 - F4 Group - Paris, France
6 months internship on Eco - Battle with Detritus.
I modeled, textured and animated props and structures for the game.

Sept.2005 to Feb. 2006 - EADS - Velizy villacoublay, France
6 months internship. My job was to model and texture military assets, vehicles and "battlefields".


2005-2006 - Isart digital - Paris, France

2004-2005 - EAP (Art School) - Paris, France.

2003-2004 - Saint Michel des Batignolles School - Paris, France.
Scientific Baccalauréat.


3ds max (modeling, skinning, animation, rendering)
Maya (modeling)
XSI (modeling)

French: Native
English: Fluent
Spanish: Basic knowledge
© Gaëtan Montaudouin / GoSsS