December 2016 to December 2017 -
Blizzard Entertainment - Irvine, CA
Senior Environment artist on Overwatch
I'm modeling assets and artifying maps.
March 2016 to December 2016 -
Blizzard Entertainment - Irvine, CA
Senior Environment artist on Starcraft 2 and Heroes of the Storm
I'm modeling assets for ingame cutscenes as well as lighting and creating FXs.
June 2013 to March 2016 -
Blizzard Entertainment - Irvine, CA
Environment artist on Starcraft 2 and Heroes of the Storm
I'm modeling assets for ingame cutscenes as well as lighting and creating FXs.
July 2012 to June 2013 -
Blizzard Entertainment - Irvine, CA
Environment artist on a next-gen MMO (Titan)
I modeled assets and buildings for the game.
March 2011 to June 2012 -
Splash Damage - Bromley, UK
Environment artist on Dirty Bomb and Brink.
My role here was to create assets and environment for both of the games.
Apr. 2009 to Aug. 2010 -
Ubisoft - Montreuil, France
3D Environment artist on Ghost Recon Future Soldier.
My role here was to create assets and environment for some missions.
Sept. 2006 to Jan. 2009 -
F4 Group - Paris, France
3D Environment artist on
Empire Of Sports.
I modeled and textured props and structures in a semi-realistic style.
March 2006 to Aug. 2006 -
F4 Group - Paris, France
6 months internship on
Eco - Battle with Detritus.
I modeled, textured and animated props and structures for the game.
Sept.2005 to Feb. 2006 -
EADS - Velizy villacoublay, France
6 months internship. My job was to model and texture military assets, vehicles and "battlefields".
2005-2006 -
Isart digital - Paris, France
2004-2005 -
EAP (Art School) - Paris, France.
2003-2004 -
Saint Michel des Batignolles School - Paris, France.
Scientific Baccalauréat.
3ds max (modeling, skinning, animation, rendering)
Maya (modeling)
XSI (modeling)
ZBrush
Photoshop
French: Native
English: Fluent
Spanish: Basic knowledge